{"id":293,"date":"2022-03-13T12:47:21","date_gmt":"2022-03-13T12:47:21","guid":{"rendered":"http:\/\/8bit-strike.com\/?p=293"},"modified":"2022-03-13T12:47:37","modified_gmt":"2022-03-13T12:47:37","slug":"progress-on-atari-8bit-version","status":"publish","type":"post","link":"https:\/\/8bit-strike.com\/index.php\/2022\/03\/13\/progress-on-atari-8bit-version\/","title":{"rendered":"Progress on Atari 8bit Version (2022\/03\/13)"},"content":{"rendered":"\n<p>I have been working on the Atari 8bit version of 8bit-Strike this week-end: optimizing the sprite engine (to reduce flicker), improving the tilesets, making the game fun! Check out these screenies from the &#8220;Aztec&#8221; and &#8220;Desert&#8221; maps!<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Aztec1-1024x709.png\" alt=\"\" class=\"wp-image-294\" width=\"512\" height=\"355\" srcset=\"https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Aztec1-1024x709.png 1024w, https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Aztec1-300x208.png 300w, https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Aztec1-768x532.png 768w, https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Aztec1-1536x1063.png 1536w, https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Aztec1.png 1758w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Aztec2-1024x741.png\" alt=\"\" class=\"wp-image-295\" width=\"512\" height=\"371\" srcset=\"https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Aztec2-1024x741.png 1024w, https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Aztec2-300x217.png 300w, https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Aztec2-768x556.png 768w, https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Aztec2-1536x1112.png 1536w, https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Aztec2.png 1710w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Desert1-1024x735.png\" alt=\"\" class=\"wp-image-296\" width=\"512\" height=\"368\" srcset=\"https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Desert1-1024x735.png 1024w, https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Desert1-300x215.png 300w, https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Desert1-768x552.png 768w, https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Desert1-1536x1103.png 1536w, https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Desert1.png 1661w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Desert2-1024x723.png\" alt=\"\" class=\"wp-image-297\" width=\"512\" height=\"362\" srcset=\"https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Desert2-1024x723.png 1024w, https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Desert2-300x212.png 300w, https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Desert2-768x542.png 768w, https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Desert2-1536x1084.png 1536w, https:\/\/8bit-strike.com\/wp-content\/uploads\/2022\/03\/Atari-Desert2.png 1740w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/figure><\/div>\n","protected":false},"excerpt":{"rendered":"<p>I have been working on the Atari 8bit version of 8bit-Strike this week-end: optimizing the sprite engine (to reduce flicker), improving the tilesets, making the game fun! Check out these screenies from the &#8220;Aztec&#8221; and &#8220;Desert&#8221; maps!<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-293","post","type-post","status-publish","format-standard","hentry","category-dev-news"],"_links":{"self":[{"href":"https:\/\/8bit-strike.com\/index.php\/wp-json\/wp\/v2\/posts\/293","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/8bit-strike.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/8bit-strike.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/8bit-strike.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/8bit-strike.com\/index.php\/wp-json\/wp\/v2\/comments?post=293"}],"version-history":[{"count":2,"href":"https:\/\/8bit-strike.com\/index.php\/wp-json\/wp\/v2\/posts\/293\/revisions"}],"predecessor-version":[{"id":299,"href":"https:\/\/8bit-strike.com\/index.php\/wp-json\/wp\/v2\/posts\/293\/revisions\/299"}],"wp:attachment":[{"href":"https:\/\/8bit-strike.com\/index.php\/wp-json\/wp\/v2\/media?parent=293"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/8bit-strike.com\/index.php\/wp-json\/wp\/v2\/categories?post=293"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/8bit-strike.com\/index.php\/wp-json\/wp\/v2\/tags?post=293"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}